
Telling ghost stories around a campfire is a classic form of paranormal entertainment and even though it’s 100% fake, VR makes that age-old pastime feel new again. I’m the type of person that consumes horror media in all forms. I’ve gone camping and told friends scary stories and I still actively watch TV shows like Ghost Adventures.

Seance: The Unquiet is a great example of the unique narrative capabilities that VR presents. As she waits behind me the music will gradually ramp up if I turn my head slowly, or it will deliver a fast, dramatic rise in volume if I turn quickly. When she charges at me, the developers explain that she approaches my eyes even if I turn my head to look away. The way this scene plays out is the second example of why this story works so well in VR. I can hear her breathing, so I slowly turn my head over my shoulder where she’s waiting to issue one final scare. Soon, a ghastly woman appears, hovering across the floor until she gets just close enough for me to see her face - then flies directly at me. Lightning flashes across the room, shadows lurk outside of windows, and a note from the table flutters through the air and up a staircase. The animations and voice acting are top-notch and it doesn’t take long for me to feel like I’m really part of this world.Īfter the man talks to me that’s when things start to happen. But in VR, the character doesn’t speak to me until I’ve physically turned and looked at him. In thee case of a movie, the camera would spin as the gun went off, or a cutscene in a game would guide your line of sight. While it’s a simple encounter, it’s a wonderful example of how VR can be used in ways traditional films and games cannot. I quickly spun my head around to see a regal general of some sort standing with his hand raised asking if he has my attention. Then suddenly I heard a loud bang - a gunshot coming directly from my right. Everything started with me seated at a small table with a single lit candle illuminating the air around me. In the demo I tried when Holospark visited the UploadVR offices in San Francisco was brief, but effective.
