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Using pmenu
Using pmenu





using pmenu

This is useful if your application generates menu templates dynamically. To create a menu from a menu template that is already in memory, use the LoadMenuIndirect function. This window becomes the menu's owner window, receiving all the messages generated by the menu. The LoadMenu function returns a menu handle that you can use to assign the menu to a window. To load a menu-template resource, use the LoadMenu function, specifying a handle to the module that contains the resource and the menu template's identifier. An old menu-template resource has the RT_MENU resource type.Īn old menu template consists of a MENUITEMTEMPLATEHEADER structure followed by one or more MENUITEMTEMPLATE structures. Old Menu-Template FormatĪn old menu template (Microsoft Windows NT 3.51 and earlier) defines a menu, but does not support the new menu functionality. The system distinguishes the two resource formats by the version number, which is the first member of the resource header.Īn extended menu template consists of a MENUEX_TEMPLATE_HEADER structure followed by one more MENUEX_TEMPLATE_ITEM item definition structures. Like standard menu-template resources, extended menu-template resources have the RT_MENU resource type. The extended menu-template format supports additional menu functionality. For information about creating a menu-template resource, see the documentation included with your development tools. This section describes the format of a menu template, and explains how to load a menu-template resource and use it in your application. You typically include a menu in an application by creating a menu-template resource and then loading the menu at run time. Example of Using Custom Check-mark Bitmaps.Setting Fonts for Menu-Item Text Strings.Owner-Drawn Menus and the WM_MENUCHAR Message.Owner-Drawn Menus and the WM_DRAWITEM Message.Owner-Drawn Menus and the WM_MEASUREITEM Message.Creating a Shortcut Font-Attributes Menu.This section describes the following tasks:







Using pmenu